secskills
secskills / core / reversing-unity-il2cpp

reversing-unity-il2cpp

core verified 2026-07-27

Reverse engineer Unity games and apps built with IL2CPP or Mono, using Il2CppDumper, Il2CppInspector, and dnSpy. Use when an APK or IPA contains global-metadata.dat, libil2cpp.so, UnityFramework, or Assembly-CSharp.dll, when jadx shows only UnityPlayerActivity, or when the target is described as a Unity build.

$ /plugin install secskills-core

Unity ships in two very different shapes, and identifying which one you have is the entire first decision. A Mono build hands you decompilable .NET assemblies. An IL2CPP build compiles C# to C++ to native code, and the C# metadata lives in a separate file that you must recombine with the binary before anything is readable.

When to Use

lib/arm64-v8a/libil2cpp.so

When NOT to Use

reversing-react-native-apps

out of scope; that is service abuse, not assessment

Identify the Build

unzip -l target.apk | rg 'global-metadata|libil2cpp|Assembly-CSharp|libmono'
PresentBuildDifficulty
Assembly-CSharp.dll, libmono*.soMonoEasy — decompile the DLL directly
global-metadata.dat + libil2cpp.soIL2CPPThe main path below
Neither, but UnityFrameworkiOS IL2CPPSame as IL2CPP; extract from the decrypted IPA

Mono builds are a short job. Pull the assembly and open it:

unzip -j target.apk 'assets/bin/Data/Managed/Assembly-CSharp.dll' -d ./out
# dnSpy / dnSpyEx / ILSpy / dotPeek — full C# source recovery, and dnSpy can edit
ilspycmd ./out/Assembly-CSharp.dll -o ./decompiled

Everything below is for IL2CPP.

Recombining Metadata with the Binary

IL2CPP splits the information: libil2cpp.so holds the compiled code, global-metadata.dat holds the C# type system — class names, method names, field names, string literals. Neither is useful alone. The tools' job is to match them and produce symbols.

unzip -j target.apk 'lib/arm64-v8a/libil2cpp.so' \
                    'assets/bin/Data/Managed/Metadata/global-metadata.dat' -d ./in

# Il2CppDumper: the standard first attempt
Il2CppDumper ./in/libil2cpp.so ./in/global-metadata.dat ./out

Typical output and what it is for:

ArtifactUse
dump.csEvery class, method, and field with addresses — read this first
DummyDll/Stub .NET assemblies; open in dnSpy/ILSpy to browse the type system comfortably
script.jsonSymbol import for IDA/Ghidra — applies names to libil2cpp.so
stringliteral.jsonString constants: URLs, keys, messages

Il2CppInspector is the alternative when Il2CppDumper fails; it supports a different range of Unity versions and emits Ghidra and IDA scripts plus a richer C++ header. Try both before concluding a build is unsupported.

Version mismatch is the usual failure. The metadata format changes across Unity releases; the tool asks for or infers the version. Read the Unity version first and feed it explicitly:

strings ./in/libil2cpp.so | rg -m3 '20[0-9]{2}\.[0-9]+\.[0-9]+' 
strings ./in/global-metadata.dat | head -5

Protected builds encrypt or scramble global-metadata.dat — the header magic will be wrong and the dumpers will refuse. Signs: the file does not start with the expected metadata magic, or entropy is uniformly high. The practical route is dynamic: let the app decrypt the metadata itself, then dump it from memory once loaded.

# Dump the decrypted metadata from a running process
frida -U -f com.target.app -l dump-metadata.js
# Then feed the dumped file to Il2CppDumper as normal

That pattern — let it unpack itself, dump from memory — is the same one used for packed malware, and it is almost always cheaper than defeating the protection statically. See analyzing-binaries.

Working the Recovered Code

  1. Read dump.cs for the type map. Search for the classes that matter:

anything named *Manager, *Service, *Api, *Network, *Auth, *Purchase, *Config.

  1. Load script.json into IDA or Ghidra so libil2cpp.so shows C# method

names instead of sub_1A2B3C. Without this step the disassembly is unreadable; with it, it reads like decompiled C#.

  1. Check stringliteral.json for endpoints and keys. Same reasoning as

every other framework — string constants survive everything.

  1. Hook at runtime with Frida using the addresses from dump.cs. Method

addresses are relative to the libil2cpp.so base, so resolve the module base and add the offset.

// Pattern: resolve base, add the RVA from dump.cs, intercept
const base = Module.findBaseAddress('libil2cpp.so');
Interceptor.attach(base.add(0x1A2B3C), {
  onEnter(args) { console.log('called with', args[1]); },
  onLeave(ret)  { console.log('->', ret); }
});

Security-Relevant Findings

For an assessment rather than a curiosity exercise, the recurring issues:

keys, analytics tokens, cloud storage credentials.

in C# and trusted by the server. Verify by calling the API directly.

configured permissively; check UnityWebRequest usage.

storing values the server trusts.

Rationalizations to Reject

the dex by design.

supply the Unity version explicitly, and if metadata is encrypted, dump it from memory.

it. That is the whole point of the format.

unreadable before and routine after.

References